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    • 19 March 2014

      Developing More Accurate Light Simulations

      Lighting is essential for creating the most optimal indoor climate and an array of innovative lighting solutions like LED-lighting has been developed. But the simulation tools for the design process are not up to speed with the demands for energy efficient lighting solutions. A new research project in the development of new light simulation tools tries to change that.

    • For an architect the use of light is as important a material as metal or wood, and it is integrated in all the design processes. But whereas the design tools for creating renderings of tactile materials such as wood, concrete or metal are included early on in the process and in the creations of realistic renderings, the lighting simulations are not up to speed with the latest energy-saving, functional and aesthetic lighting such as LED-light.

      In collaboration with Ramböll and the Danish Lighting Center Henning Larsen Architects has recently entered into a two year long pilot research project concerning accurate simulations of the newest lighting technologies. Every aspect of the visualisations of innovative energy efficient lighting technologies are taken into consideration, from daylight to wall mounted luminairs and how each type of lighting interacts with the colours of the space.

      The research concerns the newest generation of light simulating tools in both software and hardware and the newest technology for displaying photorealistic images in High Definition and High Dynamic Range. This technology will be used to visualize in an extremely accurate way, the indoor visual environment obtained in building with various highly energy efficient lighting solutions.

      In addition the energy impact related to each lighting scheme will become an integral part of the visual design process including outputs of energy budgets for the chosen lighting solutions.

      The result of the project is mostly of use to lighting professionals and architects as a tool for creating photorealistic simulations of lighting in the renderings. It will be possible to prevent unforeseen problems like glare or unbalanced lighting, since the simulations will be clear enough for these things to be detected prior to the actual light instalment.

      The pilot project will run from March 2014 until February 2016.